PM3.6 - Game & Watch - Subaction - WalkFast
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Stats
IASA: |
None |
Subaction Index: |
0xc |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 0, bone: 68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 0, bone: 79, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkFast GFX 0x5968)
SFX
- AsyncWait(0.0)
- SoundEffect2(4560)
- SyncWait(14.5)
- SoundEffect2(4558)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkFast SFX 0xa650)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(1.0)
- Rumble { unk1: 20, unk2: 2 }
- AsyncWait(15.0)
- Rumble { unk1: 20, unk2: 2 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(WalkFast Other 0x21f0)